literature

Umbagog: Supremacy Stage

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Supremacy

Half-Deads may now advance to Uber Half-Dead

Preliminary Challenge

  • You’re at the top. What did you do to reach this point?

Goals

  • Climax and resolutions
  • Completion of your character's first arch
  • More agency
  • World building

Prompts (Complete 4)

  • Establishing your niche within a group by assuming more responsibility. What new tasks are placed upon your shoulders now that you’ve achieved seniority. How extreme is this level of trust, and are you able to live up to it?
  • Diplomacy is now something demanded of you with increased frequency. You’re required to associate with other members of organizations and direct them. What’s your method of keeping everyone on the same page? Do you improve inter-group relations and to what degree?
  • There’s is competition for your niche. What is the capacity of the competitor to assume your role and how do you defend against it?
  • Planning tasks ahead, you involve several people in your next assignment. Include one other character NOT of your own creation in this task (an NPC or a fellow player’s character is fine).
  • How do you defeat your antagonist? Are they possible to defeat or is the antagonist an internal concept which you must shake? If ending this rivalry solves problems, how might it also precipitate new issues?
  • Does your character now have the tools necessary to escape their conflict, or does escape provoke more problems? What new problems will result once they remove the major conflict in their lives? Is it instead something they must negotiate with?
  • A vital decision you make goes extremely poorly for your group. This decision has the potential to topple you from your earned perch, possibly even earning you exile or execution. What are the consequences of your decision? How do you mollify the situation? Who is most damaged as a result of your screw-up?
  • By now you ought to have a home to call your own. A territory, a room, a cubicle even. What sort of artifacts have you arranged in your space and what significance do they have for you? Why did you choose this place and what makes it uniquely yours, a space others associate and respect?
  • There’s a reason they put me here. Let me demonstrate that for you.
  • Ouch.
  • Getting itchy feet? Something's been irking you lately about your group. Either you believe their methods are incorrect, that management is poor, or maybe you're just getting sick of seeing the same faces. Maybe it's something more positive that has you eager to leave, but either way you're looking to establish a group. What is it and who do you try to convince to follow you?
    • Found the people you want in your group? Wonderful! Now find a place to live. Careful nobody else is occupying your new digs though. Things could get ugly.
  • You venture out into the wild blue yonder and seek out new territory. What were you able to find? Find a town or location and develop it. Describe the inhabitants, the local challenges, why it was difficult to get to (or not) and whether it’s worth going back.
    • Remember, roads don't last long without regular maintenance and there’s no easy gasoline sources. Where ever you go, it gets riskier the further you go from Umbagog. You’re limited to within 500 miles of New Hampshire.
      • Places already developed.
        • Gorham
        • Berlin
        • Montreal (Crossing Canada’s border is in general maximum tricky, a lot of border patrol around Quebec)
        • Whitefield
        • Errol

At completion

Continue your story in whatever direction you wish. There are no further prompts demanded of you.
You may add up to 5 additional characters to your collective sheet.
  • Must be developed by you over the course of these challenges.
  • Any new characters included can skip Survival Stage.

You may now create NEW Prompts for others to enjoy once you've finished the Supremacy Stage.

To submit a new prompt, please send a group note with the Stage the prompt is meant for included.

Rules of Prompt Creation

  • You may create one new prompt for any stage you choose.
    • To create more than one prompt at any time:
      • Suggest two prompts.
      • Complete one of the prompts you've made.
  • No yes or no questions. Think Who/What/When/Where/Why/How.
  • Consider having your prompt follow the general goals of the stage it’s meant for.
    • Survival: 

      • Simple questions. 
      • Encouraging a character's physical and mental development. 
      • Exploring strengths and weaknesses through basic problem solving.

    • Society: 

      • More complex questions
      • Encourage dynamic relationships. 
      • Explore more complex problems which will demand more critical thinking to solve. 
      • Consider including complex antagonists.

    • Supremacy:

      • Still more complex questions
      • Encourage the progression of the character’s climax and resolution. 
      • Demanding broader and more in depth, creative answers to a character’s problems. 
      • Help with world-building and expansion.

Characters switching from living to undead must start again at Survival.

For :iconumbagog:
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Comments1
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Aazhie's avatar
cool, this looks really interesting! I'm stoked to start brainstorming for future projects